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Old Feb 26, 2010, 02:40 AM // 02:40   #1
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Default Blood spike "buffs"

Just logged in to look at the new blood skills. And i must say, well done. Barbed signet applies bleed BEFORE oppressive gaze. So in a matter of 2 skills, you have bleed, weakness, and poison. The AOE damage off of oppressive gaze also spreads bleed, weakness, and poison to anyone it hits as well.

There is also some possible unique synergy with echo + blood bond. Healing SS anyone?

At 16 blood magic the enchant buff on jaundice gaze is 16 seconds. Reduces cast time to 1 sec and energy cost by 11. So essentially , every 15 seconds you can cast a 4 energy costing enchant strip (not TOO useful, but energy efficient.)
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Old Feb 26, 2010, 09:27 AM // 09:27   #2
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They're not really buffs,more just changes of functionality that make them more useful. It's still pretty unuseable.
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Old Feb 26, 2010, 09:33 AM // 09:33   #3
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Well now my necro might have a use for that pretty blood magic wand
Ill be having fun this afternoon

Edit: where is all the QQ'ing about the nerf btw? i don't see any
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Old Feb 26, 2010, 04:46 PM // 16:46   #4
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A few of the changes will add some variety to my Orders Necro Support bar once I can get dedicated Net connection at my residence again...
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Old Feb 26, 2010, 06:22 PM // 18:22   #5
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Quote:
Originally Posted by Samscwamch View Post
Just logged in to look at the new blood skills. And i must say, well done. Barbed signet applies bleed BEFORE oppressive gaze. So in a matter of 2 skills, you have bleed, weakness, and poison. The AOE damage off of oppressive gaze also spreads bleed, weakness, and poison to anyone it hits as well.

There is also some possible unique synergy with echo + blood bond. Healing SS anyone?

At 16 blood magic the enchant buff on jaundice gaze is 16 seconds. Reduces cast time to 1 sec and energy cost by 11. So essentially , every 15 seconds you can cast a 4 energy costing enchant strip (not TOO useful, but energy efficient.)
1. Should rename thread as nothing in the update buffed blood spike.
2. Barbed Signet effects does not apply to the AOE effects, single target only. Probably a bug.
3. -75hp for a chance to remove 1 enchant, if any are up within a 2 second window to save 11 energy casting another enchant?
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Old Feb 26, 2010, 09:36 PM // 21:36   #6
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Quote:
Originally Posted by jayce View Post
2. Barbed Signet effects does not apply to the AOE effects, single target only. Probably a bug.
I haven't tried it, but the OP seems to have tried it.
Looking at barbed sig's description:

Concise: (1...16 seconds.) Applies Bleeding (2...13 seconds) to foes targeted by your Necromancer spells.

And since oppressive gaze hits target + adjacent foes, it seems to me like it would apply to AOE. Is that wrong?
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Old Feb 26, 2010, 10:39 PM // 22:39   #7
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Originally Posted by Zacchius View Post
I haven't tried it, but the OP seems to have tried it.
Looking at barbed sig's description:

Concise: (1...16 seconds.) Applies Bleeding (2...13 seconds) to foes targeted by your Necromancer spells.

And since oppressive gaze hits target + adjacent foes, it seems to me like it would apply to AOE. Is that wrong?
Yes, that's wrong.

I've tested it. It works exactly like GoI works: it only causes bleeding on the target, and not on any other affected foe. In other words, it sucks.
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Old Feb 26, 2010, 11:15 PM // 23:15   #8
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"This incrediably powerful non-removeable buff is balanced by a hefty 15% health sacrifice cost" - or something to that effect.
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Old Feb 27, 2010, 07:04 AM // 07:04   #9
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Quote:
Originally Posted by jayce View Post
1. Should rename thread as nothing in the update buffed blood spike.
2. Barbed Signet effects does not apply to the AOE effects, single target only. Probably a bug.
3. -75hp for a chance to remove 1 enchant, if any are up within a 2 second window to save 11 energy casting another enchant?
1. Notice how buffs is in quotes? That means it's open to interpretation, as i personally consider them buffs. Just because some skills have a "functionality" change, doesn't mean it's not a buff if their newer version is better than the old.

2. Actually, i've noticed that it does. I've tried it several times. It could be a bug, but with jaundice gaze it will spread the poison/bleed/weakness to whoever took damage.

3. Notice also how i said it wasn't that great? And nobody ever uses a superior for just ONE skill.

Quote:
Originally Posted by jayce View Post
"This incrediably powerful non-removeable buff is balanced by a hefty 15% health sacrifice cost" - or something to that effect.
That 15% isn't a really big deal considering you can heal it back. That is, if you're smart.

Last edited by Samscwamch; Feb 27, 2010 at 07:07 AM // 07:07..
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Old Mar 04, 2010, 08:10 PM // 20:10   #10
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I liked the way they nerfed Barbed signet, for a long time no-one actually bothered to use Barbed signet before it was nerfed "not that i know of". 15% sacrifice heal is not a big deal, blood renewal or any life steal will cover its sacrifice health.

All i can suggest for the combination of Barbed singet are, Life siphon and Oppressive gaze. massive condition and almost disables Melees.

PS.

a lot has been nerfed in necromancer skill that includes my favourite Ravenous Gaze.
my question is, can ravenous take out a whole group in GVG?? especially if they ball up?
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Old Mar 04, 2010, 08:54 PM // 20:54   #11
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The buff to blood magic makes orders builds much stronger. It's still a niche build, but the E/N build benefits greatly.
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Old Mar 04, 2010, 09:54 PM // 21:54   #12
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Quote:
Originally Posted by trcvrs View Post
The buff to blood magic makes orders builds much stronger. It's still a niche build, but the E/N build benefits greatly.
Hmm.
We only got Blood Bond really. Mark of Fury I'm not so sure on from a PvE point of view.
Blood Bond is strong though.


Quote:
Originally Posted by fairyblend View Post
a lot has been nerfed in necromancer skill that includes my favourite Ravenous Gaze.
my question is, can ravenous take out a whole group in GVG?? especially if they ball up?
No. 60 AoE damage on a 10 second recharge coming from an elite? Meh.
But I wouldn't say the skill was nerfed. It was completely useless in its old form and promoted suicide play. Now it's just merely crap.

Last edited by Xenomortis; Mar 04, 2010 at 09:57 PM // 21:57..
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Old Mar 04, 2010, 10:04 PM // 22:04   #13
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Originally Posted by Xenomortis View Post
Hmm.
We only got Blood Bond really. Mark of Fury I'm not so sure on from a PvE point of view.
Blood Bond is strong though.
I think MoF is definitely worth it now. It no longer has the old problem with things dying too fast.

Over time, it nets you the same amount as dark fury. If more adrenaline is good morer adrenaline is better!
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Old Mar 04, 2010, 10:26 PM // 22:26   #14
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I'm a big fan of the new Mark of Fury. Slightly faster cast gets it in place quicker. You two adr instead of one. Shorter duration doesn't matter since target isn't likely to live that long. If they do, cracked armor helps finish them off.

Really, it's the 2 adr that makes it insane. Anything that's spamming attacks is going to reap huge benefits from it.

The only thing this skill could benefit from is faster recharge.
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Old Mar 16, 2010, 05:50 AM // 05:50   #15
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I dont pve much so i might be wrong on this. Chaining demonic flesh along with oppressive gaze, ravenous gaze, sig of agony, and unholy feast for 305 aoe armor ignoring dmg/lifesteal. Four blood necros with that and a shadow step can spike a mob down with 1220 aoe if my math is right. I dont know if thats worth trying in a group in pve or not.
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Old Mar 16, 2010, 06:23 AM // 06:23   #16
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There was a cute Dark Aura build abusing double sacrifice with the PvE masochism, demonic flesh would be useful there (albeit pennies compared to the ~100ish you're probably doing per skill.)
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Old Mar 16, 2010, 06:36 AM // 06:36   #17
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There is plenty of room for others skills, i just thought of those at the moment. I like the recharge times and the only skill that cost signficant energy is unholy feast. The aoe lifesteal should make up for most of the dmg you take, if not then have one necro with blood bond for a mass aoe heal when you spike everthing down.
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